But where the FLESH system really takes it forward is how it has this progressive effect,” explains Ridge. “Lots of games have gore, and they all work in different ways. What’s even more impressive that this is all generated on the fly. Got a bladed weapon? Repeated slicing will cut through skin and clothing, reaching the muscle, and eventually reaching the bone underneath. It’s pretty simple, actually: depending on where you strike a zombie and what weapons you use determines how much damage is progressively done to that particular area. The new interview (which you can find below) sees Dambuster Studios’ senior render programmer Aaron Ridge and technical art director Dan Evans-Lawes chat it up about the gory new system. Reported by GameInformer, the FLESH system in Dead Island 2 allows for players to literally tear zombies from limb from limb. Thankfully, all of that time Deep Silver and developer Dambuster Studios spent on the game has resulted in some gloriously gory mechanics, such as Dead Island 2‘s procedural FLESH system. It’s still kind of unbelievable that we’ll finally be getting Dead Island 2 later this year, even if we have to wait until April for it.
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